Home 2.0 About Features Screenshots Media Help Changelog Privacy Terms

Pets

How pets work, how to get them, and the full pet list with prices.

Pets change how a level plays. You equip one pet at a time, and it works for the whole level.

Two kinds of pet

Cooldowns pause while the game is paused. Both cooldown and use count reset at the start of each game. Every Adventure level allows pets. When an ability pet affects slimes, a beam is drawn from the pet to each slime it hits.

Getting pets

  • Starter pet: Chubby is free.
  • Level rewards: some pets unlock when you reach an Adventure level. If you have no pet equipped, the newest one you earn is equipped for you.
  • Store: the rest are bought with coins in the Store.

Equip and unequip pets from the pet’s details panel in your inventory.

All pets

Pet Type Rarity Effect How to get
Chubby Ability Common Slimes 150% size for 5 s Free
Rumble Passive Common Every 5th pop explodes Level 4
Guard Ability Common Penalty shield, 5 s Level 12
Frost Ability Rare Freeze all slimes, 3 s 800 coins
Echo Ability Rare Next pop hits neighbour 800 coins
Lure Passive Rare Slimes drift to your tap Level 16
Bones Passive Epic 30% rescue of expiring slimes 1,200 coins
Flash Passive Epic 5 coins for fast pops 1,500 coins
Zap Passive Epic Auto-pops slimes 1,500 coins
Purify Ability Epic Bad slimes become normal, 5 s Level 30
Vortex Ability Mythic Clears all slimes 2,000 coins

Buying every Store pet costs 6,800 coins. See Pet comparison and Which pet should I get?.

Companions and upgrades

The older companion system (such as Maximus) and pet upgrades were removed in 2.0. Pets stay, and they will keep improving in small patches. See What’s new in 2.0.