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Defense wave table

Slimes per wave, spawn delay and surge waves for Defense Mode waves 1 to 50.

Formulas: slimes = 6 + 2 × (wave − 1). Spawn delay = 1.2 − 0.02 × (wave − 1), never below 0.25 s. Surge waves (every 5th) have 1.5× the slimes at half the delay. 15 coins per wave, plus a 100-coin bonus for a new record. Checkpoints are saved every 5 waves.

Wave Slimes Spawn delay Surge Total coins
1 6 1.200 s   15
2 8 1.180 s   30
3 10 1.160 s   45
4 12 1.140 s   60
5 21 0.560 s Surge 75
6 16 1.100 s   90
7 18 1.080 s   105
8 20 1.060 s   120
9 22 1.040 s   135
10 36 0.510 s Surge 150
11 26 1.000 s   165
12 28 0.980 s   180
13 30 0.960 s   195
14 32 0.940 s   210
15 51 0.460 s Surge 225
16 36 0.900 s   240
17 38 0.880 s   255
18 40 0.860 s   270
19 42 0.840 s   285
20 66 0.410 s Surge 300
21 46 0.800 s   315
22 48 0.780 s   330
23 50 0.760 s   345
24 52 0.740 s   360
25 81 0.360 s Surge 375
26 56 0.700 s   390
27 58 0.680 s   405
28 60 0.660 s   420
29 62 0.640 s   435
30 96 0.310 s Surge 450
31 66 0.600 s   465
32 68 0.580 s   480
33 70 0.560 s   495
34 72 0.540 s   510
35 111 0.260 s Surge 525
36 76 0.500 s   540
37 78 0.480 s   555
38 80 0.460 s   570
39 82 0.440 s   585
40 126 0.210 s Surge 600
41 86 0.400 s   615
42 88 0.380 s   630
43 90 0.360 s   645
44 92 0.340 s   660
45 141 0.160 s Surge 675
46 96 0.300 s   690
47 98 0.280 s   705
48 100 0.260 s   720
49 102 0.250 s   735
50 156 0.125 s Surge 750