Score and multipliers
How Adventure scoring, multipliers, combos and coins are calculated.
Score
Each popped slime adds its base score multiplied by your current score multiplier, rounded to a whole number.
| Slime | Base score |
|---|---|
| Normal | 1 |
| Explosive | 3 |
| Shield (second tap) | 2 |
| Chain-Reaction | 1 |
| Purified slime | 2 |
| Trap | −1 |
| Poison, Money, Extra Time, Split, Mega Combo | 0 |
Every slime popped by an explosion or chain adds its own score.
Multipliers
| Source | Multiplier | Duration |
|---|---|---|
| Mega Combo Slime | ×2 | 3 s |
| Trap Slime | ×0.5 | 2 s |
The current multiplier is shown by the score when it is above 1.
Combos
The combo counter goes up with every good pop. It resets after 1.5 seconds without one, or when you pop a bad slime or miss on a Surf level. Milestone messages appear at 5, 10, 20, 30 and 50. The combo counter is a visual and skill meter: it does not change your score.
Time changes
| Event | Change |
|---|---|
| Pop an Extra Time slime | +2 s |
| Pop a Poison slime | −3 s |
| Good slime leaves a Surf level | −3 s |
| Guard active | Time losses blocked |
| Frost active | Clock stops |
Coins in a level
Winning pays the level’s completion reward plus 5 coins per Money slime and 5 coins per fast Flash pop. See Earning coins fast.