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Score and multipliers

How Adventure scoring, multipliers, combos and coins are calculated.

Score

Each popped slime adds its base score multiplied by your current score multiplier, rounded to a whole number.

Slime Base score
Normal 1
Explosive 3
Shield (second tap) 2
Chain-Reaction 1
Purified slime 2
Trap −1
Poison, Money, Extra Time, Split, Mega Combo 0

Every slime popped by an explosion or chain adds its own score.

Multipliers

Source Multiplier Duration
Mega Combo Slime ×2 3 s
Trap Slime ×0.5 2 s

The current multiplier is shown by the score when it is above 1.

Combos

The combo counter goes up with every good pop. It resets after 1.5 seconds without one, or when you pop a bad slime or miss on a Surf level. Milestone messages appear at 5, 10, 20, 30 and 50. The combo counter is a visual and skill meter: it does not change your score.

Time changes

Event Change
Pop an Extra Time slime +2 s
Pop a Poison slime −3 s
Good slime leaves a Surf level −3 s
Guard active Time losses blocked
Frost active Clock stops

Coins in a level

Winning pays the level’s completion reward plus 5 coins per Money slime and 5 coins per fast Flash pop. See Earning coins fast.