Glossary
Plain-language definitions of every SlimeSmash term, from Aftershock to Zone.
Terms used across this wiki.
| Term | Meaning | Read more |
|---|---|---|
| Adventure Mode | The 50-level campaign with target scores and timers. | Open |
| Aftershock | Rumble’s passive: every 5th good pop explodes. | Open |
| Base | What you defend in Defense Mode. Has one shield. | Open |
| Bad slime | A slime that punishes you for tapping it. Only Poison and Trap. | Open |
| Big Target | Chubby’s ability, 150% slime size. | Open |
| Casual Mode | Endless wave mode with no timer. Older strings call it Waves Mode. | Open |
| Checkpoint | A saved wave every 5 waves in Defense Mode. | Open |
| Combo | A counter of consecutive good pops. Visual only. | Open |
| Companion | An older helper system, removed in 2.0. Maximus was one. | Open |
| Cooldown | The wait before an ability pet can be used again. | Open |
| Defense Mode | 360-degree base defense mode. | Open |
| Endless mode | Casual or Defense Mode, which have no end. | Open |
| Explosive | The in-game name of the Explosion slime. | Open |
| Good slime | Any slime that is safe to tap. | Open |
| Gravedigger | Bones’ passive: 30% chance to rescue an expiring slime. | Open |
| Guard | Pet whose shield blocks penalties. | Open |
| Hearts | Your lives in Casual Mode (3). | Open |
| Invulnerability | Brief protection after a hit (1.5 s). | Open |
| Lifetime | How long a slime stays on screen before expiring. | Open |
| Linked | State of slimes after a Chain-Reaction slime is popped. | Open |
| Mega Combo | The x2 score slime. | Open |
| Mirror Pop | Echo’s ability. | Open |
| Multiplier | A factor applied to points you earn. | Open |
| Overkill | Flash’s passive: coins for very fast pops. | Open |
| Passive pet | A pet that works automatically. | Open |
| Pet | A helper with an ability or passive effect. | Open |
| Purify | Pet that turns bad slimes into normal ones. | Open |
| Rarity | Common, Rare, Epic, Mythic or Legendary. | Open |
| Slime Discovery | Panel shown the first time you meet a slime type. | Open |
| Surf level | Every 5th Adventure level, with sliding slimes. | Open |
| Surge | Every 5th Defense wave: more slimes, faster spawns. | Open |
| Target score | Points needed to win an Adventure level. | Open |
| Wave | A group of slimes in Casual or Defense Mode. | Open |
| Waves Mode | Older in-game name for Casual Mode. | Open |
| Zone | A set of ten Adventure levels sharing a backdrop. | Open |