Slime comparison
Every slime in one table: points, lifetime, effect and where it spawns.
| Slime | Type | Points | Lifetime | Effect | Modes |
|---|---|---|---|---|---|
| Normal | Good | 1 | 5 s | None | All |
| Poison | Bad | 0 | 4 s | −3 s if popped | Adventure |
| Money | Good | 0 | 5 s | +5 coins | Adventure, Defense |
| Extra Time | Good | 0 | 5 s | +2 s | Adventure |
| Explosive | Good | 3 | 5 s | Pops slimes within about 250 px | Adventure, Defense |
| Shield | Good | 2 | 5 s | Two taps | All |
| Trap | Bad | −1 | 4 s | ×0.5 score for 2 s | Adventure |
| Split | Good | 0 | 5 s | Four tiny Normal slimes | Adventure |
| Mega Combo | Good | 0 | 5 s | ×2 score for 3 s | Adventure |
| Chain-Reaction | Good | 1 | 4 s | Links all good slimes | Adventure, Defense |
| Heart | Good | 0 | 5 s | +1 heart | Casual |
| Slow-Mo | Good | 0 | 5 s | Pauses the wave 2 s | Casual |
| Ghost | Good | 0 | 5 s | Only hittable above 50% opacity | Casual, Defense |
| Blind | Good | 0 | 5 s | Screen blackout | Casual |
| Mirror | Good | 0 | 5 s | Flips play area 5 s | Casual |
Points apply in Adventure Mode. Casual and Defense modes do not use points. Lifetimes do not apply in Defense Mode or on Surf levels.