Slime types overview
All 15 slime types at a glance, with where they appear and what they do.
SlimeSmash has 15 active slime types. Which ones you meet depends on the mode. Each type is either good (safe to pop) or bad (tapping it hurts).
Adventure Mode slimes
| Slime | Points | Effect | First level |
|---|---|---|---|
| Normal | 1 | Standard | 1 |
| Poison (bad) | 0 | −3 s | 2 |
| Money | 0 | +5 coins | 3 |
| Extra Time | 0 | +2 s | 4 |
| Explosive | 3 | Pops nearby slimes | 5 |
| Shield | 2 | Two taps | 10 |
| Trap (bad) | −1 | ×0.5 score for 2 s | 18 |
| Split | 0 | Four tiny Normals | 26 |
| Mega Combo | 0 | ×2 score for 3 s | 34 |
| Chain-Reaction | 1 | Links the board | 42 |
Casual Mode slimes
| Slime | Chance | Effect |
|---|---|---|
| Normal | 50% | Standard |
| Shield | 15% | Two taps |
| Ghost | 10% | Fades in and out |
| Mirror | 8% | Flips the play area, 5 s |
| Blind | 7% | Darkens the screen |
| Slow-Mo | 7% | Pauses the wave, 2 s |
| Heart | 3% | +1 heart |
Defense Mode slimes
| Slime | Chance |
|---|---|
| Normal | 40% |
| Shield | 18% |
| Ghost | 15% |
| Chain-Reaction | 10% |
| Money | 10% |
| Explosive | 7% |
Good slimes and bad slimes
A bad slime is one that punishes you for tapping it. Only Poison and Trap are bad. Leaving them alone costs nothing. Everything else is good, but in Casual Mode a good slime that expires costs you a heart, and in Defense Mode a slime that reaches your base breaks its shield.
Retired slimes
Freeze Slime (retired in v1.2.0) and Devourer (removed in 2.0) no longer appear.
Compare them all
See the slime comparison table and spawn odds.