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Slime types overview

All 15 slime types at a glance, with where they appear and what they do.

SlimeSmash has 15 active slime types. Which ones you meet depends on the mode. Each type is either good (safe to pop) or bad (tapping it hurts).

Adventure Mode slimes

Slime Points Effect First level
Normal 1 Standard 1
Poison (bad) 0 −3 s 2
Money 0 +5 coins 3
Extra Time 0 +2 s 4
Explosive 3 Pops nearby slimes 5
Shield 2 Two taps 10
Trap (bad) −1 ×0.5 score for 2 s 18
Split 0 Four tiny Normals 26
Mega Combo 0 ×2 score for 3 s 34
Chain-Reaction 1 Links the board 42

Casual Mode slimes

Slime Chance Effect
Normal 50% Standard
Shield 15% Two taps
Ghost 10% Fades in and out
Mirror 8% Flips the play area, 5 s
Blind 7% Darkens the screen
Slow-Mo 7% Pauses the wave, 2 s
Heart 3% +1 heart

Defense Mode slimes

Slime Chance
Normal 40%
Shield 18%
Ghost 15%
Chain-Reaction 10%
Money 10%
Explosive 7%

Good slimes and bad slimes

A bad slime is one that punishes you for tapping it. Only Poison and Trap are bad. Leaving them alone costs nothing. Everything else is good, but in Casual Mode a good slime that expires costs you a heart, and in Defense Mode a slime that reaches your base breaks its shield.

Retired slimes

Freeze Slime (retired in v1.2.0) and Devourer (removed in 2.0) no longer appear.

Compare them all

See the slime comparison table and spawn odds.