Advanced strategy
Multipliers, chains and pet combos for clearing the hardest Adventure levels.
From around level 26 the target score is higher than what you get by popping each good slime once. You need bonuses. This is how.
Build your multiplier windows
A Mega Combo slime doubles score for 3 seconds. Do not tap it the moment it appears. Wait until there is a pack of slimes, an Explosive or a Shield slime on screen, tap it, then cash in.
Chain-Reaction timing
A Chain-Reaction slime links all good slimes on screen. You then pop any linked slime to detonate them all. The best moment is just before linked slimes expire. Combine with Mega Combo for the biggest single payoff.
Avoid the double penalty
- A Trap slime costs 1 point and halves your gains for 2 seconds. Never tap one during a Mega Combo window.
- Explosions and Echo can hit bad slimes. Check the area before tapping.
Pet combos
| Combo | Why it works |
|---|---|
| Lure + Explosive slime | Lure bunches slimes into the blast |
| Rumble + Split slime | Every 5th pop sets off a blast on the four tiny slimes |
| Purify + Mega Combo | Converted slimes are worth 2 points, doubled to 4 |
| Zap + anything | Free pops while you work on the rest |
Read the level
Open the level page and check the slime mix and difficulty rating. For example level 42 introduces Chain-Reaction. Levels rated “Needs bonuses” cannot be cleared without chain pops, extra time or multipliers.
See Score and multipliers for the exact numbers.