Level 12
Reach 35 points in 53 seconds. Difficulty: Standard.
Level 12 is a standard level in Zone 2. You need 35 points before the 53-second timer runs out, which works out to 0.66 points per second.
Level rules
| Setting | Value |
|---|---|
| Target score | 35 |
| Time limit | 53 s |
| Spawn interval | one slime every 0.95 s (if there is room) |
| Max slimes on screen | 10 |
| Completion reward | 126 coins |
| Coins earned so far (levels 1–12) | 1048 |
Values shown are the launch values. Some of them can be tuned between app updates, so your game may differ slightly.
Slime mix
Each spawn picks one of these slimes at random using these odds:
| Slime | Chance | Points |
|---|---|---|
| Normal | 62.5% | 1 |
| Poison | 11.2% | 0 (−3 s) |
| Money | 7.5% | 0 (+5 coins) |
| Extra Time | 5.0% | 0 (+2 s) |
| Explosive | 6.2% | 3 |
| Shield | 7.5% | 2 (two taps) |
How hard is it?
About 55 slimes spawn over the full timer. Popping every good slime once would give roughly 53 points, so the target asks for about 66% of that. Difficulty rating: Standard.
You can afford to miss some slimes, so use the spare time to practice avoiding bad slimes.
Tips
- Slimes live for 4 to 5 seconds. A missed good slime only wastes the chance in Adventure Mode, so keep your taps on the slimes closest to expiring.
- Poison slimes are bad slimes: tapping one costs 3 seconds. Leave them alone, or use Purify.
- Money slimes score nothing but add 5 coins each to the level total, paid when you win.
- Always tap Extra Time slimes. Two seconds is about two and a half extra spawns here.
Rewards and unlocks
- Winning pays 126 coins, plus any coins collected from Money slimes during the run.
- Clearing this level opens level 13.