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Level 28

Reach 67 points in 65 seconds. Difficulty: Tight.

Level 28 is a standard level in Zone 3. You need 67 points before the 65-second timer runs out, which works out to 1.03 points per second.

Level rules

Setting Value
Target score 67
Time limit 65 s
Spawn interval one slime every 0.89 s (if there is room)
Max slimes on screen 14
Completion reward 227 coins
Coins earned so far (levels 1–28) 3816

Values shown are the launch values. Some of them can be tuned between app updates, so your game may differ slightly.

Slime mix

Each spawn picks one of these slimes at random using these odds:

Slime Chance Points
Normal 55.6% 1
Poison 10.0% 0 (−3 s)
Money 6.7% 0 (+5 coins)
Extra Time 4.4% 0 (+2 s)
Explosive 5.6% 3
Shield 6.7% 2 (two taps)
Trap 5.6% −1 (halves gains for 2 s)
Split 5.6% 0 (spawns 4 Normal)

How hard is it?

About 73 slimes spawn over the full timer. Popping every good slime once would give roughly 79 points, so the target asks for about 85% of that. Difficulty rating: Tight.

There is very little slack. Skip Poison and Trap slimes, and use explosions to catch up when you fall behind.

Tips

  • Slimes live for 4 to 5 seconds. A missed good slime only wastes the chance in Adventure Mode, so keep your taps on the slimes closest to expiring.
  • Poison slimes are bad slimes: tapping one costs 3 seconds. Leave them alone, or use Purify.
  • Trap slimes cost a point and halve your score gains for 2 seconds. Do not tap them right before a chain.
  • Money slimes score nothing but add 5 coins each to the level total, paid when you win.
  • Always tap Extra Time slimes. Two seconds is about two and a half extra spawns here.
  • A Split slime is worth four slimes. Pop it as early as possible so the new slimes have time to be tapped.

Rewards and unlocks

  • Winning pays 227 coins, plus any coins collected from Money slimes during the run.
  • Clearing this level opens level 29.

← Level 27 · Level 29 →