Home 2.0 About Features Screenshots Media Help Changelog Privacy Terms

Level 11

Reach 33 points in 53 seconds. Difficulty: Standard.

Level 11 is a standard level in Zone 2. You need 33 points before the 53-second timer runs out, which works out to 0.62 points per second.

Level rules

Setting Value
Target score 33
Time limit 53 s
Spawn interval one slime every 0.96 s (if there is room)
Max slimes on screen 10
Completion reward 105 coins
Coins earned so far (levels 1–11) 922

Values shown are the launch values. Some of them can be tuned between app updates, so your game may differ slightly.

Slime mix

Each spawn picks one of these slimes at random using these odds:

Slime Chance Points
Normal 62.5% 1
Poison 11.2% 0 (−3 s)
Money 7.5% 0 (+5 coins)
Extra Time 5.0% 0 (+2 s)
Explosive 6.2% 3
Shield 7.5% 2 (two taps)

How hard is it?

About 55 slimes spawn over the full timer. Popping every good slime once would give roughly 53 points, so the target asks for about 62% of that. Difficulty rating: Standard.

You can afford to miss some slimes, so use the spare time to practice avoiding bad slimes.

Tips

  • Slimes live for 4 to 5 seconds. A missed good slime only wastes the chance in Adventure Mode, so keep your taps on the slimes closest to expiring.
  • Poison slimes are bad slimes: tapping one costs 3 seconds. Leave them alone, or use Purify.
  • Money slimes score nothing but add 5 coins each to the level total, paid when you win.
  • Always tap Extra Time slimes. Two seconds is about two and a half extra spawns here.

Rewards and unlocks

  • Winning pays 105 coins, plus any coins collected from Money slimes during the run.
  • Clearing this level opens level 12 and unlocks the pet Guard.

← Level 10 · Level 12 →