Level 22
Reach 55 points in 60 seconds. Difficulty: Tight.
Level 22 is a standard level in Zone 3. You need 55 points before the 60-second timer runs out, which works out to 0.92 points per second.
Level rules
| Setting | Value |
|---|---|
| Target score | 55 |
| Time limit | 60 s |
| Spawn interval | one slime every 0.91 s (if there is room) |
| Max slimes on screen | 13 |
| Completion reward | 185 coins |
| Coins earned so far (levels 1–22) | 2578 |
Values shown are the launch values. Some of them can be tuned between app updates, so your game may differ slightly.
Slime mix
Each spawn picks one of these slimes at random using these odds:
| Slime | Chance | Points |
|---|---|---|
| Normal | 58.8% | 1 |
| Poison | 10.6% | 0 (−3 s) |
| Money | 7.1% | 0 (+5 coins) |
| Extra Time | 4.7% | 0 (+2 s) |
| Explosive | 5.9% | 3 |
| Shield | 7.1% | 2 (two taps) |
| Trap | 5.9% | −1 (halves gains for 2 s) |
How hard is it?
About 66 slimes spawn over the full timer. Popping every good slime once would give roughly 59 points, so the target asks for about 92% of that. Difficulty rating: Tight.
There is very little slack. Skip Poison and Trap slimes, and use explosions to catch up when you fall behind.
Tips
- Slimes live for 4 to 5 seconds. A missed good slime only wastes the chance in Adventure Mode, so keep your taps on the slimes closest to expiring.
- Poison slimes are bad slimes: tapping one costs 3 seconds. Leave them alone, or use Purify.
- Trap slimes cost a point and halve your score gains for 2 seconds. Do not tap them right before a chain.
- Money slimes score nothing but add 5 coins each to the level total, paid when you win.
- Always tap Extra Time slimes. Two seconds is about two and a half extra spawns here.
Rewards and unlocks
- Winning pays 185 coins, plus any coins collected from Money slimes during the run.
- Clearing this level opens level 23.