Home 2.0 About Features Screenshots Media Help Changelog Privacy Terms

Level 32

Reach 75 points in 67 seconds. Difficulty: Tight.

Level 32 is a standard level in Zone 4. You need 75 points before the 67-second timer runs out, which works out to 1.12 points per second.

Level rules

Setting Value
Target score 75
Time limit 67 s
Spawn interval one slime every 0.87 s (if there is room)
Max slimes on screen 15
Completion reward 259 coins
Coins earned so far (levels 1–32) 4816

Values shown are the launch values. Some of them can be tuned between app updates, so your game may differ slightly.

Slime mix

Each spawn picks one of these slimes at random using these odds:

Slime Chance Points
Normal 55.6% 1
Poison 10.0% 0 (−3 s)
Money 6.7% 0 (+5 coins)
Extra Time 4.4% 0 (+2 s)
Explosive 5.6% 3
Shield 6.7% 2 (two taps)
Trap 5.6% −1 (halves gains for 2 s)
Split 5.6% 0 (spawns 4 Normal)

How hard is it?

About 77 slimes spawn over the full timer. Popping every good slime once would give roughly 83 points, so the target asks for about 91% of that. Difficulty rating: Tight.

There is very little slack. Skip Poison and Trap slimes, and use explosions to catch up when you fall behind.

Tips

  • Slimes live for 4 to 5 seconds. A missed good slime only wastes the chance in Adventure Mode, so keep your taps on the slimes closest to expiring.
  • Poison slimes are bad slimes: tapping one costs 3 seconds. Leave them alone, or use Purify.
  • Trap slimes cost a point and halve your score gains for 2 seconds. Do not tap them right before a chain.
  • Money slimes score nothing but add 5 coins each to the level total, paid when you win.
  • Always tap Extra Time slimes. Two seconds is about two and a half extra spawns here.
  • A Split slime is worth four slimes. Pop it as early as possible so the new slimes have time to be tapped.

Rewards and unlocks

  • Winning pays 259 coins, plus any coins collected from Money slimes during the run.
  • Clearing this level opens level 33.

← Level 31 · Level 33 →