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Level 13

Reach 37 points in 54 seconds. Difficulty: Standard.

Level 13 is a standard level in Zone 2. You need 37 points before the 54-second timer runs out, which works out to 0.69 points per second.

Level rules

Setting Value
Target score 37
Time limit 54 s
Spawn interval one slime every 0.95 s (if there is room)
Max slimes on screen 11
Completion reward 122 coins
Coins earned so far (levels 1–13) 1170

Values shown are the launch values. Some of them can be tuned between app updates, so your game may differ slightly.

Slime mix

Each spawn picks one of these slimes at random using these odds:

Slime Chance Points
Normal 62.5% 1
Poison 11.2% 0 (−3 s)
Money 7.5% 0 (+5 coins)
Extra Time 5.0% 0 (+2 s)
Explosive 6.2% 3
Shield 7.5% 2 (two taps)

How hard is it?

About 57 slimes spawn over the full timer. Popping every good slime once would give roughly 55 points, so the target asks for about 68% of that. Difficulty rating: Standard.

You can afford to miss some slimes, so use the spare time to practice avoiding bad slimes.

Tips

  • Slimes live for 4 to 5 seconds. A missed good slime only wastes the chance in Adventure Mode, so keep your taps on the slimes closest to expiring.
  • Poison slimes are bad slimes: tapping one costs 3 seconds. Leave them alone, or use Purify.
  • Money slimes score nothing but add 5 coins each to the level total, paid when you win.
  • Always tap Extra Time slimes. Two seconds is about two and a half extra spawns here.

Rewards and unlocks

  • Winning pays 122 coins, plus any coins collected from Money slimes during the run.
  • Clearing this level opens level 14.

← Level 12 · Level 14 →