Level 47
Reach 107 points in 78 seconds. Difficulty: Needs bonuses.
Level 47 is a standard level in Zone 5. You need 107 points before the 78-second timer runs out, which works out to 1.37 points per second.
Level rules
| Setting | Value |
|---|---|
| Target score | 107 |
| Time limit | 78 s |
| Spawn interval | one slime every 0.81 s (if there is room) |
| Max slimes on screen | 19 |
| Completion reward | 374 coins |
| Coins earned so far (levels 1–47) | 9591 |
Values shown are the launch values. Some of them can be tuned between app updates, so your game may differ slightly.
Slime mix
Each spawn picks one of these slimes at random using these odds:
| Slime | Chance | Points |
|---|---|---|
| Normal | 53.2% | 1 |
| Poison | 9.6% | 0 (−3 s) |
| Money | 6.4% | 0 (+5 coins) |
| Extra Time | 4.3% | 0 (+2 s) |
| Explosive | 5.3% | 3 |
| Shield | 6.4% | 2 (two taps) |
| Trap | 5.3% | −1 (halves gains for 2 s) |
| Split | 5.3% | 0 (spawns 4 Normal) |
| Mega Combo | 2.7% | 0 (×2 for 3 s) |
| Chain-Reaction | 1.6% | 1 (links the board) |
How hard is it?
About 96 slimes spawn over the full timer. Popping every good slime once would give roughly 101 points, so the target asks for about 106% of that. Difficulty rating: Needs bonuses.
The target is above what simple popping provides, so you need bonuses: chain pops from Explosive and Chain-Reaction slimes, the ×2 window from Mega Combo, and extra seconds from Extra Time.
Tips
- Slimes live for 4 to 5 seconds. A missed good slime only wastes the chance in Adventure Mode, so keep your taps on the slimes closest to expiring.
- Poison slimes are bad slimes: tapping one costs 3 seconds. Leave them alone, or use Purify.
- Trap slimes cost a point and halve your score gains for 2 seconds. Do not tap them right before a chain.
- Money slimes score nothing but add 5 coins each to the level total, paid when you win.
- Always tap Extra Time slimes. Two seconds is about two and a half extra spawns here.
- Pop a Mega Combo slime when many slimes are on screen so the ×2 window lasts through several taps.
- After a Chain-Reaction slime links the board, wait for a crowded moment before popping a linked slime.
- A Split slime is worth four slimes. Pop it as early as possible so the new slimes have time to be tapped.
Rewards and unlocks
- Winning pays 374 coins, plus any coins collected from Money slimes during the run.
- Clearing this level opens level 48.