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Level 26

Reach 63 points in 63 seconds. Difficulty: Standard.

Level 26 is a standard level in Zone 3. You need 63 points before the 63-second timer runs out, which works out to 1.00 points per second.

New here: Split Slime appears for the first time. The Slime Discovery panel opens the first time you meet it.

Level rules

Setting Value
Target score 63
Time limit 63 s
Spawn interval one slime every 0.9 s (if there is room)
Max slimes on screen 14
Completion reward 203 coins
Coins earned so far (levels 1–26) 3365

Values shown are the launch values. Some of them can be tuned between app updates, so your game may differ slightly.

Slime mix

Each spawn picks one of these slimes at random using these odds:

Slime Chance Points
Normal 55.6% 1
Poison 10.0% 0 (−3 s)
Money 6.7% 0 (+5 coins)
Extra Time 4.4% 0 (+2 s)
Explosive 5.6% 3
Shield 6.7% 2 (two taps)
Trap 5.6% −1 (halves gains for 2 s)
Split 5.6% 0 (spawns 4 Normal)

How hard is it?

About 70 slimes spawn over the full timer. Popping every good slime once would give roughly 76 points, so the target asks for about 83% of that. Difficulty rating: Standard.

You can afford to miss some slimes, so use the spare time to practice avoiding bad slimes.

Tips

  • Slimes live for 4 to 5 seconds. A missed good slime only wastes the chance in Adventure Mode, so keep your taps on the slimes closest to expiring.
  • Poison slimes are bad slimes: tapping one costs 3 seconds. Leave them alone, or use Purify.
  • Trap slimes cost a point and halve your score gains for 2 seconds. Do not tap them right before a chain.
  • Money slimes score nothing but add 5 coins each to the level total, paid when you win.
  • Always tap Extra Time slimes. Two seconds is about two and a half extra spawns here.
  • A Split slime is worth four slimes. Pop it as early as possible so the new slimes have time to be tapped.

Rewards and unlocks

  • Winning pays 203 coins, plus any coins collected from Money slimes during the run.
  • Clearing this level opens level 27.

← Level 25 · Level 27 →